November 23 playtest & 3.2.5 patch notes

Posted on November 04, 2023 by Crayz

In today's playtest we're testing a handful of new gameplay features, updated existing maps, two totally new maps, and server and client stability + performance.

Everybody who plays today will be able to claim a limited promo item in-game that goes directly to your inventory. This is given as a thank you to our dedicated community and players.

Patch notes

Maps

  • Retextured bigloop
  • Retextured greatriver
  • Retextured ski
  • Retextured buck wild
  • Added surf_neon to official maplist
  • Added surf_kingdoms to official maplist

Balance changes

  • Slightly increased shotgun spread

Features & fixes

  • Added a new customizable crosshair and Crosshair settings tab
  • Improved rendering performance across all maps
  • Improved netcode performance for clients & hosts
  • Fixed a bug doubling network processing on listen & dedicated servers
  • Fixed stutters first time you fire a weapon
  • Fixed a bug that failed workshop uploads if the map file name is too long
  • Fixed not being able to play when joining somebody's legacy game
  • Fixed ui button sounds sometimes not playing

Map editor

  • Improved scene hierarchy look & feel

Tricksurf integration

We're adding official support for tricksurf that can be added to any map you make. There's a new info_trick entity used to define tricks in the map. This feature is currently experimental and in early stages of development, it will become much better over time. Something I want to experiment with is integrating tricksurf into combat surf, but that is something that needs more thought and work put into.

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