Fragsurf

Devblog

Building a powerful user interface

Some engines make UI development so difficult that it becomes the kind of task you'd like to avoid, that drags on over time and has a negative impact. I bought an asset that allows me to create the UI with html, css, and javascript. Web development is tried & tested and has been polished for many...

Alpha Deathtrap

Since the inception of Tricksurf there has been a million bugs to solve. I have spent the better part of the last month trying to polish gameplay so it’s enjoyable and without issues, and problems are starting to come out of this workflow. Spending so much time fixing bugs in a game that’s in an ear...

What's next for Fragsurf

First I want to thank everybody who has supported Fragsurf through Patreon, sharing with friends, playing, and reporting bugs. Without all of the support it wouldn’t be where it is today, and we’re getting to a point where I can almost work on Fragsurf full time, and that’s pretty amazing. Gamemod...

Level editor & maps!

It’s been almost a month since the last dev blog, and as usual, I have been working my butt off bringing new features, content, and bug fixes to Fragsurf. Patch 0.42.00 introduced an entirely new user-interface and two new tricksurf maps: xdre4m and japan. HTML interface The new UI isn’t fin...

Tricksurf Reborn

Last week somebody in the Discord asked to create a trick surfer role. There were roles for combat surf, skill surf, and bhop, but no trick surf. I wasn’t sure if I wanted to create a role for a gamemode that isn’t in Fragsurf, then suddenly had the urge to create a tricksurf gamemode. I spent the...

What we've been working on

We will be posting updates on this blog from now on to keep the community up to date with development. It’s been 17 days since I officially announced the development of Fragsurf through my YouTube channel. The amount of stuff that has been accomplished in both community and development since the...