What’s next for Fragsurf

First I want to thank everybody who has supported Fragsurf through Patreon, sharing with friends, playing, and reporting bugs. Without all of the support it wouldn’t be where it is today, and we’re getting to a point where I can almost work on Fragsurf full time, and that’s pretty amazing.

Gamemodes

It’s no mystery that tricksurf has been the primary focus for quite some time. The reason for this is combat surf (in my opinion) will require a proper matchmaking system in order to truly shine over CS:GO’s combat surf. A proper matchmaking system is not only difficult to develop, but also incredibly expensive to operate, and that’s a problem for a small independent developer. Rest assured that combat surf is still going to be a part of Fragsurf, it’s just going to take additional time to get it right.

Speedrunning might be completely out of the picture right now, but I have good news. Tricksurf is essentially speedrunning presented slightly differently, and the features being developed for tricksurf will translate to speedrunning. So if everything goes according to plan, you can expect speedrunning to come back in full force in the near future.

Tricksurf

Tricksurf is seeing consistent progress and bugs are getting fixed all the time. We’re miles ahead of where we started, and a few months from now we’ll be miles ahead of where we are right now. A recent update to tricksurf implemented tracking of style, time, and average velocity for trick completions, and this was added to prepare for a proper leaderboard system. The database system is already in development and somewhat functional, what’s left is a proper way to fetch and present data through leaderboards, as well as recording, storing, and presenting run replays.

The trick editing tools are well underway and almost ready. Fragsurf will be moving trick data from local files shipping with the game to an online file that gets downloaded when the map starts, and this online trick data can be modified by people with certain permissions through a fancy control panel.

Although updating official trick data will be limited to a select few people, being able to use this tool to create tricks will eventually be available to anybody who wants to create their own tricks locally for fun.

Statistics

I like to post stats with each blog post, and so far we have yet to see a decline.

  • 59 patreons pledging $577 per month
  • 995 total wishlists
  • 5 hours and 16 minutes median time played
  • 228 total keys given out, 227 of them have played
  • Average of 49 daily players in the past week (that’s pretty good!)
  • 795 members in the Discord

Special notes

A few weeks ago I promised louieismyname a key when he world records surf_exogenesis, it’s safe to say he finally got his key 🙂

Shoutout to all the content creators who have been playing Fragsurf. I’m brainstorming ways to make things more fun and interesting for viewers, if you have any ideas don’t hesitate to share! I’m thinking about starting a new blog series to highlight what the community has been up to, and possibly even integrate twitch into the game itself somehow.

Conclusion

Fragsurf is full steam ahead. Some features take time to implement, but for being a solo developer I think it’s making incredible progress, largely thanks to the community. Stay tuned for more!

 

Crayz

 

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