November 23 playtest & 3.2.5 patch notes
In today's playtest we're testing a handful of new gameplay features, updated existing maps, two totally new maps, and server and client stability + performance.
Everybody who plays today will be able to claim a limited promo item in-game that goes directly to your inventory. This is given as a thank you to our dedicated community and players.
Patch notes
Maps
- Retextured bigloop
- Retextured greatriver
- Retextured ski
- Retextured buck wild
- Added surf_neon to official maplist
- Added surf_kingdoms to official maplist
Balance changes
- Slightly increased shotgun spread
Features & fixes
- Added a new customizable crosshair and Crosshair settings tab
- Improved rendering performance across all maps
- Improved netcode performance for clients & hosts
- Fixed a bug doubling network processing on listen & dedicated servers
- Fixed stutters first time you fire a weapon
- Fixed a bug that failed workshop uploads if the map file name is too long
- Fixed not being able to play when joining somebody's legacy game
- Fixed ui button sounds sometimes not playing
Map editor
- Improved scene hierarchy look & feel
Tricksurf integration
We're adding official support for tricksurf that can be added to any map you make. There's a new info_trick
entity used to define tricks in the map. This feature is currently experimental and in early stages of development, it will become much better over time. Something I want to experiment with is integrating tricksurf into combat surf, but that is something that needs more thought and work put into.