Crayz here. I’ve been working on Fragsurf for over a year and have spent so many 8-12 hour days chipping away at features and bugs. I really want to get this game to a playable state so you guys can enjoy it. Progress has been very good, and this blog post is just a quick … Read moreDevelopment Progress Update
I found a terrible bug yesterday in the timer rank code and decided to take the server down until it was fixed. Hopefully I fixed it right. This update also has a major change to how bsp collision data is generated. In short, all world solids are now convex, giving us much cleaner physics overall. … Read moreFragsurf v0.20.17 (hotfix 0.20.18)
I posted a thread to Reddit which gained some exposure and grew the Discord by about 80 members, so that’s cool. If you’re from reddit/Discord: welcome and thank you for giving Fragsurf a shot. Always looking for feedback, suggestions, and if you have ideas for a cool name feel free to share, and invite your … Read moreFragsurf v0.20.14 update
Performance: Removed a few significant garbage allocations Stripped out a unnecessary low level Unity system loops Reduced physics calculations for remote players Don’t mount external game content every map change Movement: Improved walking up and down steep slopes Adjusted sliding to require a little more speed and more direct angle Fixed bug where you … Read more4/8/19 v0.20.13 update
Fixed the game’s timestep, hopefully. This theoretically eliminates client-side micro-jitters, the kind you notice when strafing/moving. Network jitters are still a problem, these ones occur when spectating players.
Discord button should lead to a valid invite link now Added “net.downloadurl” for servers, this allows client to download from a web server for faster speeds. If the web download fails it falls back to game server. Added optimizations to reduce frame stutter and garbage collection Fixed bad trigger interaction causing some maps to break … Read more4/7/19 update
Fairly small patch, tightened up movement physics and fixed a few bugs Tuned movement cvars to feel a little better Added experimental manual trigger collision detection (harder on performance, but should improve determinism) Force a minimum size on triggers Fixed bug where you could touch a trigger on top of a block by standing … Read more4/6/19 update
Configs: steamapps/common/Fragsurf/Fragsurf_Data/StreamingAssets/Configs – any .ini file here will get executed like Source Engine’s autoexec, but it’s mostly for servers you shouldn’t put anything here until I get some bugs sorted out %AppData%/LocalLow/Crayz/Fragsurf/ – Contains some logs, crash dumps, and UserSettings.cfg which is where your settings are stored. This is human readable format and can be … Read moreKEYBINDS, COMMANDS, ETC.
You will probably need to delete the Fragsurf_Data/StreamingAssets/Download/ directory to remove all old map files. This update has some significant changes, it’s very possible there are some new bugs. If you find any use the Bug Report menu in-game (press Escape) or send me a message. ADDED: Added support for mounting Counter-Strike: Source. This … Read more*IMPORTANT READ* Update 4/5/2019
The scoreboard bind in settings menu should actually work for real now, set it to tab or whatever (not sure if it’s going to save when the game exits though, needs testing) Added gamma & exposure sliders to settings menu Added grain slider to settings menu (just for fun) Added resolution and screen mode to … Read more3/28/19 update